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Dirt 5 Review - Playing in the mud


There will always be a place in this world for "Forzas" and "Gran Turismos" in the race game category. Both are considered by many as the best of the best and stand firmly on the podium of their respective consoles. I can not deny that this is the case. Although it is often harmful for a producer to have a clear lock on a specific genre, the advantage is that there will always be a team of hungry developers in the embarrassment wishing to break the status quo. And the group of codemasters who spent the last three years tinkering under the bonnet of the DArt series made valiant efforts to achieve this. Dirt 5 will not replace the giants from the industry, but if the hardcore simulation line is not your thing, you risk being delighted.

I do not remember the last time I felt such a feeling of immediate immersion as I did with Dirt 5. The magnificently designed courses are a pleasure to admire using relatively robust photo mode - always a Good choice if you need to stop and feel the roses. But, more importantly, how these tracks _ress event that has gave me addicted. Every bump and each hollow on the road is felt as if you were in the car. The way your tires react to changing conditions has thrilling moments. And the drift mechanisms establish a good balance between indulgent and stimulating, which makes these races perfect not only exciting to look, but also rewarding.

Being rewarding in the sense of a player's skills development, it's good, but I find that the booty that can be touched is much more interesting. Switching into career mode will provide opportunities to unlock new vehicles and customization options. And you have a lot of choices to make your favorite vehicle unique. For each race completed in the first three, you will earn a variable degree of rewards. But if you do not reach the podium, you will still win XP, popularity and money. Being able to win without necessarily worrying to win the race greatly contributes to supporting the addictive Game loop of Dirt 5. I only want the career mode itself is a little expanded.


At this point, it's a secret to anyone that most racing games do not exactly receive the same kind of attention to the story that you know, all game with a good story. Dirt 5 is no stranger to this trend. Maybe I put too much room on what's going on between races, but fucking, a career mode should be a fashion_carriage. What is the life of my driver outside the track? As so many others, the story of Dirt 5 is mainly told on the event selection screen, which gives history rhythms that arouse the dream. Even engaging Troy Baker and Nolan North to make much of the voiceover work of the campaign is not enough to make this script interesting. There is only so much money and XP that I could win before requiring a more personal level of investment to stay engaged in the warm stakes of Dirt 5.

But I would bet that most are not here for a tale at Tarrantino. That's what happens when you're driving who really matters. Codemasters undoubtedly succeeds in the difficult task of merging the simulation and arcade conduct in what is now the best game of the entire Colin McRae franchise. A bold statement, yes, but I would bet that will only take you only a handful of races before you agree with me. Do not get me wrong - everything is not good. Dirt 5 has no scruples to tear off the victory. Frustrating design quirks have more than once left with this vein that appears on my forehead when I get angry.

You will naturally browse the courses as fast as possible. What you will not do naturally is to select all the fragile road panels that have the power to stop you completely in your momentum. There is also a blatant disparity between what can be conducted and what can not. It's already hard enough to stay on your line while fighting a group of pilots who seem to want your death - not to mention the race. But when you start throwing what could be invisible road panels as well in places that we are probably going to touch, I have to question the reflection process. And I can not close your eyes on the reality that most races through my time with Dirt 5 felt a little too simple. Some categories of vehicles are easier to drive than others, but I have not found one that is really difficult to drive.

Not to say that it's a bad thing. Accessibility is one of the greatest assets of Dirt 5. It's simple to learn and realistically achieving to master, and anyone can compete after only one or two races. Then it will not take you long before drifting at each corner and add more gold to your shelf.

If you wanted to return to the driver's seat, Dirt 5 is the doctor prescribed to you. Despite a dull career mode that fails both to connect to the player and create tensions, Dirt 5 succeeds where it matters the most. Conduct. This is the best representation of all-terrain vehicle manigoans that I have ever had the joy of playing. Mastering my skills and conquering each course was as fun as any race game over the last five years - I attribute much of this to the fact that each class of car is as entertaining as the previous 1. This is not often the case. It will not replace Forza and will not replace Gran Turismo, but it's not necessary.

I do not know if another race game simulates better driving on... Well, the earth.

__

Good

I Was Wrong About Dirt 5 - PS5 Review * Excellent simulation / arcade conduct * Beautiful courses * Accessibility * Fantastic optimization * Bangin original band

89

The bad

  • Career mode lack of theater
  • Is not always clear what can be conducted
  • A little too easy sometimes

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