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Diablo 4 Patch 1.0.2 Notes Changes and Fixes

Welcome to Diablo 4 Article! Diablo 4 has just launched a brand new Patch 1.0.2, and in this patch, there are a number of different changes and fixes.  The developers have made some balanced adjustments to classes and want to provide their reasoning behind them. Overall, they are quite happy with the performance of the classes but believe there is always room for improvement. The goal behind these changes is to create a better balanced and enjoyable experience across the board. 

Diablo 4 Patch 1.0.2 Notes Changes and Fixes


The updates fall into three categories

  • Reducing Effectiveness: Some class builds and synergies were deemed outside the bounds of what is reasonable for the health of the game. Their effectiveness is being reduced to avoid situations where players can survive unreasonably high amounts of damage for long periods of time, as it goes against the developers' vision for combat in Diablo 4.
  • Buffing Skills: Some skills and builds were not as effective as the developers would like, so they are pushing out buffs to increase their strength.
  • Paragon Glyphs: Currently, Paragon glyphs are providing too much player power, so their overall effectiveness is being reduced.


The developers emphasize that class balance is a journey, not a destination. They want more class builds to be fun, powerful, and competitive within reason. They appreciate all the support from the players and look forward to seeing them in Sanctuary.


Barbarian Changes:

Challenging Shout: Damage reduction gained from skill ranks is reduced from 4% to 2%.


- Legendary Aspect Changes:

  • Bold Chieftain's Aspect: Cooldown reduction per nearby enemy is reduced from 2.7-5.4 seconds to 1.0-1.9 seconds. Maximum cooldown reduction is reduced from 12 to 6 seconds.
  • Aspect of the Dire Whirlwind: Critical Strike chance per second reduced from 5-10% to 3-8%. Maximum Critical Strike chance bonus reduced from 20-40% to 9-24%.


- Druid Changes:

  • Pulverize: Lucky hit chance reduced from 33% to 25%.
  • Lightning Storm: Damage increased from 32% to 40%.
  • Grizzly Rage: Damage bonus increased from 5-15 to 6-18.


- Class Specialization Changes:

  • Obsidian Slam: Required for bonus increase from 10 to 20.
  • Storm: Lucky hit chance reduced from 15% to 10%.


- Legendary Aspect Changes:

  • Shockwave Aspect: Damage reduced from 9130 to 6100.
  • Crash Stone Aspect: Critical Strike damage reduced from 40-50 to 30-40.
  • Lightning Dancers Aspect: Flat damage increase from 5-6 to 7-8.


Necromancer Changes:

- Skill Changes:

  • Bloodlance: Damage increased from 67.5 to 80.
  • Army of the Dead: Damage increased from 30 to 45. Cooldown reduced from 90 to 70.
  • Blood Wave: Damage increased from 90 to 120.


- Passive Changes:

  • Shadow Bight: Damage increased from 20 to 22.
  • Grim Harvest: Essence gained reduced from 369 to 246.
  • Serration: Critical Strike chance reduced from 0.5-1.5 to 0.3-0.9.
  • Death's Defense: Maximum minion life lost in a single damage instance reduced from 75-60-45 to 60-45-30.


- Class Specializations Changes:

  • Ray Skeleton: Skeleton Warrior attack damage increased by 10%.
  • Golem: Golem attack damage increased by 10%.
  • Blood Golem: Life drain increased from 40 to 90. Life drain healing from enemies hit increased from 4 to 5.
  • Iron Golem: Slam damage increased from 25 to 175%. Shockwave damage increased from 30% to 40%.


- Necromancer Paragon Board Changes:

  • Hulking Monstrosity: Golem life and damage bonus increased from 30% to 40% life.
  • Cult Leader: Damage bonus increased from 10% to 15%.


Rogue Changes:

- Skill Changes:

  • Twisting Blades (Advanced): Cooldown reduction per enemy hit reduced from 0.25 to 0.1. Maximum cooldown reduction reduced from 3 to 2.
  • Rapid Fire: Damage increase from 24% to 30%.
  • Dark Shroud: Damage reduction per Shadow gain from skill ranks reduced from 0.8 to 0.4.
  • Dash (Enhanced): Critical Strike damage bonus reduced from 20 to 15.
  • Outrops: Damage increase from 30% to 40%.


- Passive Changes:

Conclusive: Critical Strike chance reduced from 5-15 to 4-12.


- Legendary Effects Changes:

Repeating: Maximum life lost in a single damage instance reduced from 75-60-45% to 60-45-30%.


Sorcerer Changes:

- Skill Changes:

  • Arc Lash: Lucky hit chance reduced from 30% to 14%.
  • Linting Arc Lash: Cooldown reduction reduced from 0.25 to 0.15 seconds.
  • Teleport (Shimmering): Teleports damage reduction duration reduced from 5 to 3 seconds.


- Legendary Effects Changes:

Aspect of Control: Bonus damage reduced from 30-40% to 25-35%.


- General Changes:

Miscellaneous Class Changes:

Druid Companions and Necromancer minions: Maximum damage over time taken per damage instance reduced from 2% to 1% of maximum life.


Paragon Board Changes:

Rare nodes: Player attack speed nodes reduced by 50%.


Glyph Changes:

  • All glyph bonus scaling reduced by 34%.
  • Critical Strike damage glyphs bonus reduced by 66%.
  • Vulnerable glyphs bonus reduced by 66%.
  • Lifts bonus to rare nodes reduced by 50%.
  • Lifts bonus to Magic nodes reduced by 40%.
  • Lifts bonus to cold, fire, lightning, non-physical, and physical nodes reduced by 62.5%.


Monster Changes:

Significantly reduce the spawn rate of treasure goblins within the game.


Bug Fixes:

  • Fixed the name for the light bearer Mount.
  • The "go to shop" button from the Wardrobe will now properly open the shop.
  • Fixed an issue where the sorcerer, when using deep freeze and affected by another effect, would be permanently stunned.
  • Miscellaneous stability and crash fixes.


That's it for the patch notes! As you can see, there are numerous buffs and nerfs across the different classes. The Druid and Necromancer received significant buffs, while aspects and glyphs were nerfed. 

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