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ESO Enhanced PVE Gameplay: 4 Simple and Effective Ideas

Hello, and welcome to the Loltank! Today, we embark on a journey to explore how PvE gameplay in The Elder Scrolls Online can reach new heights through 4 simple yet effective changes. When delving into PvE content like dungeons, trials, and arenas, players often face various challenges. It can be frustrating to endure long queues as a damage dealer or struggle to gather 12 people for a trial. This is precisely where our four ideas come into play.

 

 

ESO Enhanced PVE Gameplay: 4 Simple and Effective Ideas

 

Expanded Group Size

Now, your initial reaction might be skepticism, as dungeons are traditionally seen as four-person content. However, hear me out. The frustration with the dungeon queue stems from encountering fake tanks, fake healers, and low DPS groups. Damage dealers often endure lengthy queue times. Why is this the case? It's primarily due to a shortage of genuine tanks and, in some cases, healers as well. Consequently, the queue is predominantly filled with damage dealers.

 

To alleviate this issue, we propose increasing the group size for random dungeon queues to 6 people, allowing for 2 extra damage dealers. This change would improve the dungeon queue and reduce the need for fake tanks and healers. It would make dungeon runs less tedious. However, this expanded queue should only apply to random dungeons and pledge content to maintain balance. Grouping with six people instead of four would turn off dungeon achievements.

 

Mentor System

Implementing a mentor system comes with its challenges, as it requires patient, experienced individuals who are willing to assist others in completing the dungeon and trial content. This system should not serve solely as a status symbol for experienced players. Helping new players is crucial for the overall health of an MMO ecosystem. Ensuring that new players have a positive experience increases their likelihood of sticking around, fostering a thriving community.

 

Alternatively, we could introduce a bonus for completing a dungeon with somebody who has never done it before, informing the group at the start that there is a newcomer present. This would encourage patience and support from the group.

 

Trial and Arena Group Finder

Please don't mistake this idea for another dungeon queue system. It functions differently, as it allows players to create a lobby for a specific trial or arena. These lobbies would have requirements for participants to sign up or join, including their role, the number of champion points they've earned, their unlocked achievements, and the ability to preview their slotted skills.

 

Once a full group is assembled, the leader selects to begin the trial, and everyone is instantly teleported in. This approach eliminates the randomness of getting ill-prepared players and significantly improves accessibility to trial and arena content. For instance, one could create a lobby specifically for beginners in Aetherian Archive, with the requirement being 160 champion points and having completed the Normal Aetherian Archive, with no gear requirements. Interested players would apply to join the lobby. This would effectively revolutionize trial content and facilitate gear farming from normal trials. Moreover, it allows players to continue playing ESO while searching for a group, rather than resorting to spamming the zone chat and waiting around in the hope of finding suitable teammates.

 

Level 10 Role Tutorial

Let's face it, the beginner tutorial in ESO leaves much to be desired. By the time a player reaches level 10, they've unlocked the dungeon queue and have some experience under their belt in the game. This is where another tutorial should be introduced. When accessing the dungeon finder at level 10, players would be prompted to select a role and complete a tutorial specific to that role before queuing for any content.

 

For example, if you choose the tank role, you'd embark on a tank tutorial. This tutorial would give you some information and cover the absolute basics of tanking in a concise and informative manner, potentially utilizing an arena-style environment akin to Veteran Maelstrom Arena. Each section of the tutorial would focus on a different aspect of tanking, and you'd go to a different room and get teleported through once you've completed that specific part of the tutorial. It would progress through areas covering blocking, taunting, crowd control, positioning, and more.

 

The goal is to equip players with the minimum knowledge required to perform their chosen role adequately and support their group's progress. If players decide to switch roles, they would need to complete the corresponding tutorial for that role as well.

 

Conclusion:

Collectively, these four ideas pave the way for an enhanced PvE experience in The Elder Scrolls Online. By addressing key challenges, improving accessibility, and fostering a supportive environment, these changes can elevate gameplay to new heights. We welcome your thoughts and feedback on these suggestions as we strive to create a more engaging and fulfilling PvE journey for all players.

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