Diablo 4 Season 3 the Seneschal Mechanic Guiding and Tuning Stones
A groundbreaking feature that Season 3 of Diablo 4 introduces is the Seneschal, who's a mechanical companion in which you can use to improve your experience with the game. While exploring Sanctuary and going through all the evil it holds, Seneschal's abilities and powers of Guiding and Tuning Stones will help you maximize your combat potential.
- The Seneschal: Your Trustworthy Companion in Sanctuary
- Guiding and Tuning Stones: Unleashing Their Power
- Strategize for victory
↖ The Seneschal: Your Trustworthy Companion in Sanctuary
What makes up the Seneschal? Well, it's a mechanical ally that supports you in battle depending on what type of build your character has. The way of obtaining the Seneschal isn't too hard, because you'll unlock this companion through the seasonal questline. Doing so will make sure that it becomes an integral part in your journey for Season 3.
From then on out, until the season ends or you stop playing, Seneschal will follow you around Sanctuary while adapting to your playstyle by selecting strategic stones.
↖ Guiding and Tuning Stones: Unleashing Their Power
What kind of stones are there? The possibilities are endless with 12 Guiding Stones and 27 Tuning Stones. All ranging in different rarity levels so that you can create a unique experience tailored specifically to your build and playstyle.
The more duplicates you collect of these stones, or if you choose to craft them or combining them they become stronger. Guiding Stones control the attacks performed by your Seneschal while Tuning Stones refine and amplify those said abilities.
Take stealth attacks as an example; If you have the right Guiding Stone equipped on your companion then massive damage could be dealt, emit lightning or fire beams, or even provide healing and adrenaline boosts to increase your character's damage output.
ID | Name | Description |
---|---|---|
1 | Auto Defense | Activates an anti-material field, shooting down enemy projectiles. Cannot affect projectiles from bosses or player characters. |
2 | Ambush | Quick ambush attack, can hit the same target multiple times. |
3 | Fireflies | Sends a construct that explodes 3 times on the target, causing damage. |
4 | Focus Fire | Channels a fire beam, causing total damage over time. |
5 | Circle | Whirls legs quickly, inflicting damage on all surrounding enemies. |
6 | Impale | Attacks all enemies in a straight line, causing damage. |
7 | Lightning Strike | Casts a lightning bolt, causing damage and jumping to additional targets. |
8 | Protection | Creates a protective barrier around the player character. |
9 | Reconstruction | Channels a restoration beam, healing the player character over time. |
10 | Slash | Slashes at enemies, causing damage. |
11 | Storm Chaser | Imposes an electrical charge, causing damage over time and jumping to other enemies upon the target's death. |
12 | Adrenaline Rush | Administers an adrenaline boost, causing the player character to inflict bonus damage temporarily. |
As for the Tuning Stones themselves; they'll add bonuses to skill effects such as size or attack speed, reduce cooldowns, extend durations or slow down enemy movement speed when coming into contact with them.
ID | Name | Description |
---|---|---|
1 | Voluminous Support | Increases the effect size of the supported skill. |
2 | Swift Support | The supported skill receives an attack speed bonus. |
3 | Fracture Support | Damage caused by the supported skill immediately destroys enemy barrier effects. Also has a chance to make enemies vulnerable for 2 seconds. |
4 | Tactical Support | Reduces the cooldown of the supported skill. |
5 | Efficiency Support | If the supporting skill causes damage, you receive a critical hit chance for the targets hit. |
6 | Devastation Support | The supported skill receives a critical hit damage bonus. |
7 | Assurance Support | When the supported skill is used, it grants damage reduction. |
8 | Cold Support | Part of the damage caused by the supported skill is considered as cold damage over time, causing chilling. |
9 | Combustion Support | Part of the damage of the supported skill is considered as burn damage over time. Burning enemies suffer additional critical hit damage from the Seneschal Construct. |
10 | Electrocution Support | Part of the damage caused by the supported skill is considered as lightning damage, with a chance to stun enemies. |
11 | Bleeding Support | Part of the damage caused by the supported skill is considered as bleeding damage over time. Enemies suffer bonus bleeding damage from all sources while moving. |
12 | Poison Support | Part of the damage caused by the supported skill is considered as poison damage over time. This poison damage has a chance each second to spread to another enemy. |
13 | Twilight Support | Part of the damage caused by the supported skill is considered as shadow damage over time. There's a chance for attacking enemies affected by it to have their attacks interrupted. Bosses are not interrupted. |
14 | Duration Support | Increases the duration of supported skills. |
15 | Steeling Support | When the Seneschal Construct uses the supported skill, you receive steeling. Skills with lower attack speed and skills with cooldowns increase the amount of steeling granted. |
16 | Resource Support | The player character receives an amount of primary resource when the supporting skill first causes damage. |
17 | Initiative Support | The supported skill causes the Seneschal Construct to teleport to the target if it's out of range. Can only occur every few seconds. |
18 | Arc Support | The supported skill can hit additional enemies. |
19 | Multishot Support | Supported projectile skills shoot additional projectiles. |
20 | Piercing Support | The supported projectile skill pierces additional enemies. |
21 | Grasping Support | Damage and effects caused by the supporting skill on distant enemies pull them towards the Seneschal Construct. Can only occur occasionally per enemy. |
22 | Registered Damage Support | All damage caused by the supported skill is registered. The registered damage explodes as fire damage with effectiveness when the target dies. |
23 | Seeking Support | The supported projectile skill automatically seeks enemies for a while. |
24 | Slowing Support | Damage caused by the supported skill slows the enemy's movement speed for a limited duration. The closer the enemy to the Seneschal Construct, the greater the amount of slowing. Enemies can be slowed up to a maximum amount. |
25 | Taunting Support | Damage caused by the supporting skill taunts hit enemies for a limited duration. Can only occur occasionally per enemy. Does not apply to bosses. |
Where can I find these stones? There aren't just a few places to look for them, but there are several ways in which you can obtain them. Playing through the Vaults, new dungeons introduced in Season 3, you'll be rewarded with a random Tuning Stone. These stones can also be acquired by finding Wirewoven Chests that wait at the end of dungeons.
The luck is unpredictable because if you're lucky enough you might find both types of stones as loot from Vaults. Finally, defeating constructs within the dungeons will yield Shattered Stone and this material can be crafted into stones at jewelcrafters.
↖ Strategize for victory
Knowing how to effectively use Guiding and Tuning Stones is key for any adventurer looking to make the most out of their Seneschal companion. Make sure to experiment with different stone combinations in order to discover powerful synergies that align with your character's strengths and combat style.
Now that you've obtained this mechanical marvel who is the Seneschal in Diablo 4 Season 3, let these stones pave your way towards victory against the demonic hordes of Sanctuary.
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