For quite some time, the Developer Studio Mojang has been working on the second part of the extensive update 1.18 (Caves & Cliffs) for the Minecraft. In it, among other things, some new biomes await you. But now there is a little surprise: there will be at least another biom.
The Mojang team has recently published “Experimental Snapshot 3” for the Update 1.18, which brings some changes and optimizations. But those who look at the patch notes something more accurately will quickly discover an interesting innovation. It is a biom name “Stony Peaks” that was not included in the previous snapshots. It is basically a variant of the already known biom’s “Lofty Peaks” more specifically “Snowcapped Peaks”. However, which is optically influenced by stones and scree instead of snow and ice. You will therefore have more room to explore.
However, a concrete release date for the second part of the update 1.18 is still not fixed. Here are the changes from the snapshot 3 in the overview.
- Tweaked Biome Placement to Reduce The Risk of Temperature Clashes (Search as a Snowy Biome in The Middle Of A Desert). Temperature Clashes Still HiGs, But Not As often.
- Tweaked BIOME Placement to Allow For More Noisiness and Diversity Again, Essentially Dialing Back Some of the Changes from Last Snapshot. This Means Microbiomes Are more likeless to Bags Again, But they Will Usually Be of Matching Temperature (for example a small forest inside a plains biomes).
- Red sand is back! Tweaked Badlands so they Sometimes show up in Flat Areas Next to Plateau, And Made The Red Sand Generate Higher Up (to Account for the Generally Higher Terrain).
- Made Peak Biomes and Meadows Less Likely to Generate in Flat Low Elevation Areas.
- Smoothed Out The Cliffs in Shattered Terrain A Bit, says they do not look like Chunk Errors.
- Snowy Slopes and Snowcapped Peaks No Longer Place Dirt Under the Snow. Mountains look LESS DIRTY NOW 🙂
- Added A New Mountain Biome: Stony Peaks. This is just a variant of lofty / snowcapped peaks that uses stone and gravel instead of snow and ice, and is used to avooid temperature clashes search as a snowcapped peak sticking up from a jungle.
- Added Structures to Some of the New Mountain Biomes. Pillager Outposts Generate in All The New Mountain Biomes. Villages Generate in Meadows.
- Tweaked Beaches A Bit, To Make Them More Inclined To Show Up On Flat Coastlines Rather Than Hilly Areas. So reduced the Amount of Stone Shores.
- Coastlines and River Banks Are Less Likely to Get Messed Up by Aquifers. That is, Local Water Levels Are Mostly used in Terrain That Doesn’t Border a River Or Ocean. Cave Openings and Ravines That InterSect An Ocean Or River wants Mostly Use Sea Level.
- Inland Low-Elevation Areas Are Less Likely to Have Flooded Caves All Over The Place.
- Aquifers Can Go Deeper and Are more likely to connect with Cave Systems Further Down. That Means IF You Dive Into A Deep Lake On the Surface (Or in a Mountain), You want Sometimes Encounter Air Pockets That lead to a Cave system.
- Added More High-Frequency Variation to Aquififers, To Reduce The Risk of Massively Hoge Areas With Waterfilled Caves Everywhere. Underground Lakes and Flooded Regions Are more likeless to Be Spread out Instead of Concentrated in One Region.
- Fixed Goat Spawning (They are not spawning in The New Mountain Biomes)
- SWAMPS ARE LESS LIKELY TO OVERAP COLD OR DRY BIOMES, AND THEY NO LONGER PLACE HANGING WATER. SWAMPS ARE EVEN HAPPER NOW.
- Desert Temples Spawn on the Surface Rather Than AT A Fixed Y Level.
- ERODED BADLANDS NO LONGER CREATE FLOATING PILLARS ON TOP OF THE WATER SURFACE.
- Grass No Longer Generates Under Water
- Reduced The Risk of Incorrect Surface Placement Search as Grass Patches in Desert.
- Reduced the Risk of River Biome Generating in Dry Mountain Gorges. WE Do not Have Support for Actual Rivers Generating Above Sea Level, so if a mountain Gorge Is Above Sea Level Then It wants Be Dry.
- MOB Spawning No Longer Speeds Up in Low Terrain Or Sloven Down in High Terrain. The New Spawning Speed is similar to 1.17 spawning at y = 64. This Change is intended to make spawning More Consistent in the updated overworld.
- Fixed to Issue Where Players in Multiplayer Can Far Far More or Far Fewer Enemies Than Intended, Particularly When Other Players Are Flying. Each Player Now Gets Their Fair Share of Mobs.
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