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Dingo Bakaba director of Deathloop has been appointed director of Arkane Lyon

Dingo Banana, CO Creative Director of Death loop, has been officially appointed director of Arcane Lyon. Banana, who, together with Sébastien Milton, Hughes Cardiff and Morgan Bare was temporarily promoted after the march of Ronald Apron, will now occupy the position permanently, combining it with the creative director s work. Banana, who has been in the studio for 12 years, has worked as a designer and producer of the original dishonored and has been the main designer of Dishonored 2, before occupying the main position in Death loop s development.

Dishonored to Deathloop: Arkane’s Design DNA

The march of Apron after 16 years in the company became public through a statement on October 7: The successful release of Death loop is just another proof that Arcane has a very bright future and a unique place in our industry. He left the studio in very good hands, he wrote at the time, explaining that in the future he wanted to try new things and spend more time with his family. As for my own future, my goal is to continue helping video game companies to make their creative vision come true, since that is what I love doing. Stay up to time... ».

Are you also interested in topics related to Death Loop Games?

Death loop, the last game of the study, is an intelligent action title that, as my companion Victor Martinez wrote in the analysis of him, carried the Arcane formula to new territories:

Nihilism that travels all Death loop encourages to test your arsenal of weapons and powers not in search of a perfect result but to see what happens, knowing that you do not lose so much; The power of that attitude of fuck it all how well it feels what is here of immersive sim is precisely the one that makes counterweight in the moments in which you do have a lot to lose, as when you have got a new power, and you have That impulse it to keep it in the next loop: there is a fantastic tension between the carnival and nihilist and the pressure of having to get healthy and saved until the level of the level, because only between incursions on the maps can imbue equipment.

Read the full analysis here.

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