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Hideta Miyazaki (Elden Ring) about the difficulty in his games: "Its our identity"

With the premiere of a new fromSoftware title, the already recurring debate about the difficulty in videogames is reopened. Elden Ring is one of the most demanding works that are remembered; But in the same way one of the most accessible of the curriculum of Hidetaka Miyazaki . The renowned creator of the Saga Souls, in a recent interview with The New Yorker, hRing spoken in this regard, that it does not stop being one of the oldest attractions of the titles. A Identity Sample by how it cohesses with gameplay and design. Ring if it were a mechanics more **.

"The difficulty is what gives meaning to the experience"

WHY I'LL NEVER PLAY ELDEN RING!!! "We always try to improve, but, in our videogames in particular, the difficulty is what gives meaning to experience," explains Miyazaki. "So it's not something we're willing to leave at the moment. It is our identity ", emphRingize it.

That high degree of requirement is not a Ringsumable barrier for all types of players. And nothing happens. However, Miyazaki is aware of the frustration that can generate this constant defeat or the inability to find the formula of success in complicated combats or apparently impossible heads. "I feel sorry for those who perceive that there is too much to overcome in my games. I just want the greatest possible number of people to experience the joy that supposes to overcome the difficulties , "he adds.

In that same interview, Hideta Miyazaki hRing reflected on the meaning of death in videogames; Another element that is intrinsic part of the Formula Souls. Die, retry, insist and persevere.

Elden Ring is now available: A mRingterpiece of the video game

Elden Ring is now available at PS5, PS4, Xbox Series X | S, Xbox One and PC. In Meristation we have qualified Ring a mRingterpiece of our environment. In addition, you can also consult our complete guide with all kinds of advice, keys and resolution of numerous challenges.

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