New World Sandworm Raid Beginner-Friendly Strategies: Basic Gear and Different Phases
Welcome to the ultimate beginner's guide for the Sand Worm raid in New World! This guide is designed to help less coordinated groups, especially those attempting the raid for the first time. While we might touch on min-maxing and speed-running techniques, the primary focus will be on general advice and how the raid mechanics work. Let's dive into the basics of gearing and understanding the different phases of the raid.
↖ Gearing
The Sand Worm raid can be completed with a gear score of 600, but having 625 gear score weapons is recommended for the additional stats and damage output.
- Armour: Everyone in the raid, including tanks, should use light armour. Full Beskarot armour is recommended, and crafting physically weighted armour is a good option since acid damage is not reduced by armour.
- Gems: Gem choices vary depending on the fight strategy. In a beginner raid, it is advisable for melee-range players to use full Jasper gems and for those outside of melee range to use Kind Padding.
- Amulet: Strike protection and health are important for survivability.
- Ring: Choose damage perks that suit your playstyle. Bloodletting is useful for many weapons.
- Earrings: Beloved is generally recommended, and Refreshing Toast can be helpful for certain players.
- Weapons: Utilize B-Spain and Vicious or equivalent for your weapon. Pristine Diamond gems are typically used for weapons, but make sure to have a good mix of different gems across the raid since they are only 50% effective.
Damage Comparison | Percent Increase in Damage |
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↖ Attributes
Most players should avoid investing heavily in Constitution, as the raid becomes more challenging the longer it takes. Exceptions include healers, tanks, and ranged DPS players on pads who may need some Constitution to deal with mechanics consistently.
↖ Roles in the Raid
- Tank: One main tank and one off-tank are typical roles. The main tank holds the boss's aggro, and the off-tank controls and brings the adds (Two-handers) to the melee group for efficient cleave damage.
- Healer: There should be one main healer focused on keeping the main tank alive and an off-healer who functions more like a DPS but can provide healing support when needed.
- Ranged DPS: Four players are responsible for the pads, stepping on them to activate colours and provide a stamina break buff to the raid.
- Melee DPS: Multiple melee DPS players are essential for dealing damage to the boss and picking up the sword during specific phases.
Related: New World Season 2 Best PVE Builds!
↖ Phases of the Raid
Phase 0 | Pre-Phase and Color Mechanic |
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Phase 1 | Throw More Dots |
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Phase 2 | Scorpion Twins |
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Phase 3 | Transition to Top Floor |
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Phase 4 | Stamina Break Phase |
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Phase 5 | Bombs Phase |
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Remember, successful completion of the Sand Worm raid requires effective teamwork, communication, and understanding of the mechanics. Watch out for the upcoming guides for specific roles and weapon setups to maximize your chances of success.
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