12 minutes the 3 players of the game talk about their roles in empty
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- 08/11/21
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Between London, Rome and Los Angeles our (lucky) confreres of the Collider site had the opportunity to attend some record sessions alongside Daisy Ridley, James McAvoy and Willem Dafoe, and today deliver some sketch of This loop-shaped plot (s) in the form of a 10-minute video to savor a helmet on the ears.
every minute counts
Probably sensitive to the advice of its ex-mentor Jonathan Blow, Antonio has taken care of writing a biography of each of the three characters in the plot, in order to let the actors understand the ins and outs of what is played under Our eyes. Already broken in the exercise of video game dubbing, Daisy Ridley seems to have particularly appreciated the 12-minute protruding choices:
Because we can not see our faces, we plan a little what we want on these characters, and it is very interesting to see them filmed above.
This framing that certainly confers a personality to the game also PLU to Willem Dafoe:
It's a bold choice for choosing this angle and being held there. What matters is what happens in this very specific setting, it's really a kinematic choice. Players go in a way to participate in the completion of the story. The text is so huge that it could be a movie, and we had to trust the director.
Let us all leave the conclusion of the director:
People do a lot of this comparison: If the games were movies, we would still be in the era of silent black and white movies, and we are discovering that you can do something else.
That reminds us that it will still have to count the days until the 12-minute exit, always scheduled for August 19 on PC, Xbox One and Xbox Series . That it is far.
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