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The Latest Minecraft 1.19 The Wild update

The latest update, The Wild, also known as version Minecraft 1.19, might have the solution for you: With this iteration of the block game, the developers of Mojang not only made some changes to the upper world but also added the Warden - the meanest boss opponent, Minecraft ever had. There's also the eerily dim Deep Dark biome, which sounds like an adventurer's feast. Unfortunately, despite these features, The Wild didn't turn out to be the big hit we had hoped for.

https://www.youtube.com/watch?v=HXXvqnquG3s

Of swamps, frogs, and missed opportunities
The innovations of version 1.19 can be roughly divided into two categories: those that take place underground and those on the surface. Let's take a look at the latter first.

A new biome has found its way into the game with The Wild: the mangrove swamp. This differs from the regular swamp mainly because of the black mud block, which lets us sink in a bit because of its new trees.

The eponymous mangroves have a complex root system, making them look much more natural than the straight trees that are otherwise known from Minecraft. They also automatically shed saplings and stand much closer together, making the mangrove swamps more difficult to survey and, at the same time, more exciting to explore.

Both types of swamp are now populated by frogs, which are beautifully designed in terms of animation and exude a lot of atmosphere in general: If we feed them slime balls, two frogs will mate and spawn in a nearby water field. Depending on the biome, the texture of the frogs will also change. This, in turn, gives rise to tadpoles which, given enough time, mature into full-fledged frogs.

The mangrove swamps and all that goes with them are undoubtedly an asset to Minecraft. Still, it has to be seen in proportion: the entire overworld now spans over 40 biomes - one more of which won't significantly affect the way players explore the world.

It would have been essential to rework outdated biomes such as the swamp, which cuts a pretty bad figure compared to its mangrove counterpart, or the often scolded birch forest, to make the game world appear more exciting again—a missed opportunity.

Small fairy companions with a collecting mania
However, The Wild Update adds another type of mob: allays. We have to rescue these blue, fairy-like creatures from Pillager Outposts or Woodland Mansions. Once we've freed them from their captivity, we can give them a specific item.

The familiar spirit then follows us, collects all objects of this type, and then brings them to us. Attention: Said items must be lying around as dropped items. So we can't say: Dear spirit, please go chop wood! We have to do that ourselves.

No question: the little companions have their right to exist - after all, they can be pretty practical, for example, when collecting tree seedlings. However, these mobs seem to be of interest to Redstone experts who want to integrate them into their automatic sorting systems.

The benefit for the average player, on the other hand, should be limited. However, in principle, it is commendable that Mojang wants to give outposts and mansions a more significant role.

Was the Warden a good idea?
But enough of the surface - let's go deeper! With 1.19, the Deep Dark now awaits brave adventurers, a biome that can generate under y=0. These cavescapes are mostly made up of sculk, a black and blue block resembling a disease slowly spreading across the world.

The Deep Dark doesn't just look menacing, and it sounds like it too. In this biome, we will find Sculk sensors at regular intervals. These register our movements and noises and forward them to the screamer blocks, emitting a bloodcurdling scream. Anyone who thought Minecraft couldn't be scary has never stood in a cave full of Shriekers all going off at once. And there are all sorts of reasons to be afraid!

With these screams, the Warden is alerted and, shortly after that, rises from the ground. That thing is nasty: while the Wither has over 150 hearts of life energy, the Warden has a whopping 250. Even with full Netherite armor, the Obermotz will knock you out of your shoes with two hits.

If you now think Well, then I'll fight the Warden with bows and crossbows from a safe distance, then we also have bad news for you: The Guardian of the Deep Dark still has the so-called Sonic Boom attack - one Ranged attack that always hits and also kills you quickly.

This means that you can theoretically kill the Warden with conventional weapons, but this will not be realistic for most players. Instead, a different style of play is required of us. We have to be sneaky, turn off the sensors one by one, and if the Warden does show up, try not to draw his attention to us. It's not always easy, but it's unusual and exciting - especially since there's still a lot to discover in the Deep Dark.

Update 1.19 - the basis for something bigger?
There are, for example, the Ancient Cities to be discovered - destroyed cities where valuable loot awaits us and which are visually one of the most impressive things Minecraft has to offer. Particularly exciting: In the middle of an Ancient City, there is a very similar structure to a vast portal.

There is currently no function associated with this, but I would be shocked (and disappointed) if nothing more came in this direction. Unfortunately, in its current form, it feels like it's just laying the groundwork for some cool things to go at some point in the future.

However, there is another problem with the Ancient Cities from the view of the name The Wild: their discoverability. We've used the /locate command on a handful of worlds to get the distance from the spawn point to the nearest Ancient City.

This value varied between 500 and 3500 blocks. In concrete terms, this means that you have to be a bit lucky to come across Ancient Cities - it is also possible that you will search for them for hours, and still, nothing will come of it.

In summary, version 1.19 is a solid update with some exciting features (even if they don't always reach their full potential), but it falls short in its own right. The innovations do not bring the wilderness into the game but, at best, into a few small areas. Making the game world more interesting for adventurers would have required a more extensive revision of the old biomes - I see future updates as responsible for this.

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