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Which MOBA Games are Similar to Dota 2?

If you're tired of Dota 2 and MOBA and want to play similar games, this list can help! Is the game similar to Dota 2… something like that, no? Oh yes, we have a complete list of the best MOBAs on PC! But who would want to read the same thing a second time? So, get ready to see games that have nothing in common with Dotka at first glance.

LEAGUE OF LEGENDS

https://www.youtube.com/watch?v=-wB2TkB5Bhs

Perhaps the first MOBA game that will come to mind for most fans of the genre looking for projects similar to Dota 2. Moreover, LoL has been its main competitor for many years and does not intend to give up its position. Classic three corridors, forest monsters with a gigantic boss, and the need to deftly finish off creeps marching along the lines make League of Legends one of the most similar games to Dota 2, but not without differences. So, there are much more heroes in the League. Customization is done through a system of skins, combat items have a different effect on damage, and the battle dynamics are entirely different.

HEROES OF THE STORM

https://www.youtube.com/watch?v=JjFCKwPPEoc

Here, teams have a standard scale of experience, players choose heroes' talents instead of buying equipment, and the variety of cards changes the rules of combat every time. Despite the striking differences, Dota 2 and HOTS have a shared past. After all, the first part of the famous game from Valve was born in the WarCraft III editor, and many of its characters are modeled after the heroes of this legendary strategy.

Dota UNDERLORDS

https://www.youtube.com/watch?v=OhrwdFE48Z0

This game is the MOST similar to Dota 2. For the simple reason, that Valve themselves made it, and its action takes place in the Dota setting.
Dota Underlords is one of the representatives of the rapidly gaining popularity of the auto-chess genre, in which the main characters are Dota 2 characters. Players acquire heroes for coins won in matches. They knock out equipment for themselves, upgrade levels and rush into new fights until there is no more one winning participant—Cross- a platform timekiller with a system of tournaments, rating games, PVP, and PVE activities.

GOLEM GATES

https://www.youtube.com/watch?v=Cng_qNe0yVU

At first, it seems that Golem Gates resembles Dota 2 only because both games have an isometric view. Then it turns out that all the differences are in the details, but in general principles, they are pretty friendly sisters … well, maybe not relatives, but cousins.
Golem Gates is strategic gameplay that requires you to keep a close eye on the entire map, lack of mining and production buildings, and many abilities that can turn the tide of battle. True, they are not used by heroes but by the players themselves, and they do not receive them initially but collect a deck of skill cards. So it's also a bit of a CCI, which is interesting enough to deserve a spot on the list.

DREADNOUGHT

https://www.youtube.com/watch?v=QAi7rIQqTsU

This game wouldn't be at our top if Fractured Space didn't call itself a space MOBA. These are just team battles on spaceships on the map, on which it is only conditionally possible to designate the "lanes" familiar to Dota 2. There are no creeps, towers, artifacts, forests, and other elements of the usual MOBA. However, there are three magic words - class-based action.
Players must use abilities, act as a team, and control areas of the map to win, and this already primarily relates Dreadnought to the MOBA genre. A distinctive feature of Dreadnought, however, is instead in style: players do not control small and medium ships but massive cruisers. Because of this, the pace of the game is slightly lowered, but the value of maneuvering increases, and the battles of the titans look grandiose.

ART OF WAR: RED TIDES
In Dota 2 and other classic MOBAs, creeps (Non-Player Characters) spawn, walk, and die automatically, and player interaction with them is significantly limited. Art of War: Red Tides pays tribute to these silent, selfless heroes and lets the players change and empower the waves themselves. Of course, the enemy will do the same, using the accumulated resources and commanding skills.
Otherwise, Art of War: Red Tides repeats the Dota 2 formula: there are lanes, there are three towers on them, and behind the towers, there is a base that needs to be destroyed. There can be up to 300 units on the battlefield, and believe me - keeping track of your 150 is not easy, even with the help of allies.

AIRMECH STRIKE

https://www.youtube.com/watch?v=HDDEaDAJRqw

Games in which the player needs to control a character and a detachment attached to him, for some reason, do not stay at the box office. Chances are you don't remember names like Supernova and Dropzone. From the first, everything is sad: MBT was supposed to end on May 20 … 2016. From the second, it is not clear: you can play on Steam, there are updates, but there are no players. But all is not lost for this Dota-like gameplay: AirMech Strike, an action-strategy game, continues to thrive.
The squads that the players control are large enough to make the game look like a classic RTS game, but the influence of the heroes on the outcome is much more significant, which is already by MOBA standards.

BATTLERITE

https://www.youtube.com/watch?v=dTbDnKIYmv4

The situation with Battlerite is generally curious. Take the same Fractured Space: this game does not seem similar to MOBA, but the developers attribute it to this genre, and you just made sure it is.
Battlerite, on the other hand, is very MOBA-like. So much so that she even got into the appropriate selection. But, it is worth recognizing does not belong to this genre. What's even more interesting is that while you've just seen the Battlerite vs. Fractured Space juxtaposition, they are more similar to each other than Dota 2 on their own. Using magic or artifacts, but in motion, on pure reaction. Although, magic and artifacts do not hurt.

AWESOMENAUTS

https://www.youtube.com/watch?v=CeY4I-onUpE

Can you imagine strategic MOBA gameplay in a genre like 2D platformer? It would seem that such a variety of game elements cannot fit in two dimensions. But the Awesomenauts developers proved otherwise - and earned the community's attention, a lot of positive ratings, and the second place in our top (which, as you know very well, is the highest achievement).
The gameplay of Awesomenauts is similar to tug of war, only much more fun: the screen moves in one direction, then in the other. Crazy jumping and mid-air skirmishes among the platforms make up for the lack of 3D depth in Awesomenauts. Moreover, 2D games take full advantage of the direction most often neglected in 3D games: up.

SMITE

https://www.youtube.com/watch?v=SjJu5DXTgws

SMITE is perhaps the most famous reimagining of the classic MOBA. Curiously, only one detail has changed dramatically: the isometric view has been replaced by a third-person perspective. Of course, Awesomenauts deserves the same description, but the niche success of this game does not compare with the global phenomenon of SMITE.
We do not consider Paladins; this is also the brainchild of Hi-Rez Studios and even a little from another opera. SMITE is the most Dota 2-like game in this collection, but it's not just a variant of it with a similar look and feel. The guys at Hi-Rez Studios took simple concepts - third-person MOBA + battle of gods and monsters - and did the most challenging job of bringing them to life. All other third-person MOBA-likes could not stand the competition, and not personally with SMITE, but in general: Gigantic and Paragon are closing this year already.

HEROES OF NEWERTH

https://www.youtube.com/watch?v=rjsoc5pxLck

In this case, Heroes of Newerth is not similar to DotA 2. Still, vice versa - the game came out earlier than the star of our selection, and its content is almost identical (for example, the similarity in the map is visible to the naked eye). This is a classic MOBA, but, compared to the same Dota, it has a lot more modes, eminent phrases from famous films (for example, The Lord of the Rings) were used when voicing the characters, and the authors, despite the low popularity of their offspring, for a long time supported it with new content and arranged small tournaments.
Unfortunately, at the end of 2017, the project was sent to free float, but at the moment, the game's website is under construction, and a few loyal fans chat on the forum and arrange battles.

ETERNAL RETURN

https://www.youtube.com/watch?v=-4hC4VM9QHs

Eternal Return introduced a fantastic mixture of MOBA and Battle Royale. In an anime style, you still have to control a unique character, upgrade it during the match, buy items and fight other heroes. However, in this game, the three-lane map has changed to a post-apocalyptic city where you can freely roam in search of loot and enemies - and the one who remains the only survivor wins. Of course, there are no mobs and towers - matches are held according to the rules of "battle royales."
You can try to get into the lead in Eternal Return alone, but if you have friends, take them in an armful and try out the standard model.

VAINGLORY

https://www.youtube.com/watch?v=Fp7uxOWFLCA

A popular mobile MOBA was in Early Access on Steam for a while. The developers borrowed the basic mechanics from LoL and Dota 2 but greatly simplified the gameplay for the sake of gadgets. The controls and interfaces in the game are built in such a way that the owners of touchscreens can easily monitor the situation on the map and participate in dynamic battles.

CONCLUSION
Data (which is not 2, but a map in Warcraft) not only gave rise to the MOBA genre but also inspired many developers to experiment. Some games have moved far from the concept, others almost not, but all have remained similar. It's nice that some of them stay strategies almost in the classical sense because the genre is worthy of continuing.

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