Popularity in Chinas Hot Blood Online, 66%↑
The enthusiasm of China's Gyeolgangho Online, which uses unusual reverse driving myths, continues this year.
Mgame (CEO Kwon Lee-hyung) announced on the 4th that the cumulative sales of the first half of this year of the company's martial arts MMORPG (multiple-speed role-playing game), which is being serviced in China, exceeded 66%year-on-year.
The sales factor of sales is the new server opening of Wuxi, China, which was newly added on June 2. Since the opening of the new server, the entire channel user inflows have soared as many users gather at once, and sales are rising as the game heats in China rises.
Monthly sales in June, when the new server was opened, recorded a high performance in August last year, when the company had the highest sales since its service. June sales grew by 108% from the average monthly sales in the first half of 2021, and the average concurrent users in the first half increased by more than 15% compared to the same period last year.
In particular, the Ushi regional sales are so hot that users are so hot that they account for 40%of all China's sales.
In order to continue such a rise, the company plans to introduce updates such as adding world, new level expansion, and new equipment in the second half of the year, and meticulously conducted large-scale events from the Mid-Autumn Festival, and the National Day to Gwanggun Festival.
In the second half, the sales of 'Hot Blood Hangho Online' are maximized. In fact, the company recorded its highest monthly sales in the third quarter of last year. This year, sales growth will continue to continue as consumption events and various updates are scheduled for Chinese preferences.
Kang Young-soon, head of Mgame 'Hot Blood Kang Ho Online' division, said, Reflecting the needs of users, the recently opened regional new server open effect is the sales. The reverse driving myth is expected to continue.
On the other hand, 'Yeolganggangho Online' is a global longevity game that has entered China, Taiwan, Thailand, Japan, the United States, and Vietnam since 2005 since 2004. Since 2020, the company has been changing the highest monthly sales ever in China in a row, and has been playing a strong performance support for M Game.
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